Plague doctor = UA artificier, alchemist really does hit all the major points here, with the exception of damage over time effects. kind of pathfinder witch would be a much closer fit. build with shield master and protection style. Man at Arms = fighter a warlord would fit really well, but since we don't have one battlemaster seems to fit fine. Jester = bard subclass dependent heavily on how you play him. Houndmaster = beast master ranger unfortunately there's not a good way to immitate the increased beast damage against marked targets, but at the core BMR hits all the major points Highwayman = also rogue swashbuckler seems to fit best to me, since he has a decent mix of movement abilities. Grave robber = rogue probably arcane trickster with the shadow fade thing, but maybe in the future we'll have a more alchemy focused rogue archetype that would fit here better Hunter's mark, colossus slayer, pure damage with strength weapons and slightly sub-par defenses with medium armor. Not a ton of spell casting comparison, but when have you ever seen a moon druid cast spells?Īrbelist = ranged fighter of some sort probably battlemaster, with the trick being sharpshoot + precision attackīounty hunter = ranger. Hellion = berserker barbarian not exactly able to do this 1 for 1 in d&d, because the polearm suggest PAM, but the exhaustion mechanic for barbarians in d&d is definitely a non-bo with PAM.Ībomination = moon druid. Built as GWM and never not use the -5/+10.Ĭrusader = Crown paladin the prot boost he has is basically the champion challenge since it marks him. ![]() Subclass is pretty much nonexistent perhaps the revenge ability could be like devo paladin's channel though. Leper = Paladin not immidiately obvious, but his most magical thing is his big self heal reminiscent of lay on hands.
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